Call: PLEY – The 3rd Eye Tracking in Games and Play Workshop (with ETRA 2022)

Published: Thu, 01/13/22

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Call: PLEY – The 3rd Eye Tracking in Games and Play Workshop (with ETRA 2022)

January 13, 2022


Call for Papers

PLEY – The 3rd Eye Tracking in Games and Play Workshop
Co-located with ETRA 2022 – ACM Symposium of Eye Tracking Research & Applications
June 8-11, 2022 (exact day tba)
Online
Workshop: https://pleyws.wordpress.com/
ETRA 2022: http://etra.acm.org/2022/

Paper submission deadline: February 22, 2022

Among the many application areas of eye tracking, games have become an increasingly popular domain for leveraging this technology to 1) build new and novel experiences for players and 2) to gain a better understanding of players’ cognitive processes during gameplay. Games, however, pose unique challenges for using gaze technology due to their complex, dynamic, and sometimes very fast-paced environments. This workshop specifically targets the unique challenges of using, gathering, and analyzing eye tracking data faced in gaming. The workshop is of particular interest for researchers in game design, human-computer interaction, eye tracking, data science, and visualization. We want to establish a shared venue for this diverse community to enhance the current state-of-the-art and help develop the community further.

This workshop specifically targets the unique challenges of using, gathering, and analyzing eye tracking data faced in gaming. We take a broad and inclusive perspective on gaming, considering video and PC gaming, hybrid board games, life-action role-playing games (LARPs), and virtual and augmented reality game-based applications, which all offer unique challenges and opportunities for gaze interaction and analysis thereof.

TOPICS OF INTEREST (include but not limited to)

  • Novel player experiences through gaze interactions
  • User studies involving eye tracking and interaction techniques for games
  • Multi-modal interaction that includes eye tracking in games
  • Eye gaze interaction on small-, medium-, and large-scale displays
  • Collaborative play environments using eye gaze
  • Case studies on gaze in games
  • Eye gazes for interacting in 3D or VR
  • Analysis and visualization of eye gaze interaction data
  • Prediction based on gaze interactions
  • Player classification based on gaze interactions
  • Gaze for emotion recognition of players
  • Gaze-assisted interaction for blind or visually impaired people
  • Eye tracking devices and hardware for game interaction
  • Cognitive aspects during interactions
  • Algorithms for processing eye gaze interaction data
  • Data science concepts for gaze interaction data
  • Privacy issues in gaze-assisted interaction and player tracking
  • Eye gaze for collaborative interactions in game playing
  • Midas touch problem in game playing
  • Algorithmic challenges for gazes in games
  • CPU vs. GPU games and gaze interaction
  • Crowd sourced eye tracking studies for games
  • Gaze-assisted game interaction for visually impaired people

IMPORTANT DATES

Paper Submission: February 22, 2022
Notification: March 25, 2022
Camera Ready Deadline: April 19, 2022
Workshop: June 8-11, 2022 (exact day tba)

FORMAT

Papers can be up to 8 pages excluding references and should follow the new ACM master article template at
https://www.acm.org/publications/taps/word-template-workflow. To prepare your paper for submission, please use the single column format.

Links to Paper Templates:

Papers will go through a double-blind review process.

All accepted papers will be published by ACM as part of the ETRA Workshop Proceedings.

For more information please visit: https://pleyws.wordpress.com/


 
 

Managing Editor: Matthew Lombard

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