Call: GSGS 2023 – 8th International conference on Gamification & Serious GameS

Published: Wed, 12/07/22

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Call: GSGS 2023 – 8th International conference on Gamification & Serious GameS

December 7, 2022


Call for Contributions

GSGS 2023 – 8th International conference on Gamification & Serious GameS
June 26-30, 2023
Neuchâtel, Switzerland
https://gsgs.ch

Submission deadline: January 27, 2023

CONTEXT

The GSGS addresses the demand of really user-centered products by falling within the needs of the industrial fabric and the innovation produced by the applied research. This annual event backs the fundamental relation between pragmatic academy and economy, at a regional scale for short and dynamic projects as well as at a national or global scale to set up long-term synergies.

CONCEPT OF INDUSTRIAL GAMIFICATION

The main idea consists in answering the real needs of the user by making him responsible for the professional process he masters while enhancing his efforts and his successes but also backing him up in his issues.

So, the GSGS presents tangible ideas that underline the real potential of a ludic approach to take up technical and serious challenges. This event, which brings together lots of different and varied fields while being really focused on the user’s needs, is a bridge between universities and firms. The audience will also be asked to take an active part in seminars, workshops, exchange places, round tables and social events along with 60 talks and demos. Now, thanks to our rich experience with more than 100 national actors – mainly industries and applied research and development institutes -, we open our doors to the world to both enrich ourselves with the universal diversity and to highlight Swiss expertise.

FIELDS AND DEPLOYMENT

This newly international congress focuses on all fields. Health, society, training and rehabilitation, pedagogy remain key topics at GSGS, but others start being represented as well like politics, management, economy, advertising, security, civil engineering and architecture, cinema, culture and tourism.

SUBMISSIONS

GSGS’23 allows 2 formats:

  • 1000 chars summaries: A 1000 character abstract would be perfect for submitting a demo proposal.
  • Short paper including two illustrations: A short paper proposal has to present a novel project or a former work with at least 30% of novelty – such as extension or new results.

Submit contributions at https://gsgs.ch/submission

Submission deadline: January 27, 2023

IMPORTANT DATES

GSGS’23 Call:  November 28, 2022
Online submission deadline:  January 27, 2023
Notification of acceptance:  March 6, 2023
Camera ready submission:  April 10, 2023
Final GSGS’22 Program:  May 15, 2023
GSGS’23:  June 26 – 30, 2023

MORE INFORMATION

For more information including presentations from previous editions of GSGS, please visit our conference website: https://gsgs.ch

COMMITTEESS

GSGS Executive Committee:

Carrino, Stefano
Posters chair
HE-Arc, hes-so, Neuchatel

Gobron, Stéphane
General chair & Proceedings chair
HE-Arc, hes-so, Neuchatel

Rossetti, Samuel
Demo chair
Contreforme, Neuchatel

Rekik, Yassin
Organisation & Program chair
HEPIA, hes-so, Geneva

Reutenauer, Olivier
Industrial relations manager
Digital Kingdom, Lausanne

Savicic, Gordan
Invited guest
HSLU, Luzern

Mathieu, Alexia
Awards chair
HEAD, hes-so, Geneva

GSGS Administrative committee:

Dervaux Duquenne, Agnès
Archive & Documentation
HE-Arc, hes-so

Oulevay, Noémie
Communication & Editorial design
Contreforme

Germann, Christian
Printer
Juillerat Chervet SA

Senn, Julien
in charge of Administration
HE-Arc, hes-so

Gutierrez, Montserrat
English proof reading
HE-Arc, hes-so

GSGS Scientific & Lecture committee:

Alvarez, Julian, R&D researcher in ludic-pedagogy, Immersive Factory, France
Amresh, Ashish, PhD research scientist, Arizona State University, USA
Ascolese, Antonio, digital project Manager, i-maginary, Italy
Bauer, René, head of Master Program Game Design, Game Lab, Zurich University of Arts, ZHDK, Zürich
Boulic, Ronan, CG & VR specialist, head of the Immersive Interaction Group (IIG), EPFL, Lausanne
Bustamante, Vera, occupational health, CHUV, Lausanne
Cardin, Sylvain, Group Leader, Laboratory for Experimental Museology EPFL, Lausanne
Carrino, Francesco, PhD, professor and AR/VR expert, HEI-VS, HES-SO, Sion
Carrino, Stefano, serious game expert, CS Dept, HE-Arc, hes-so, Fribourg & Neuchâtel
Charrotton, Yannick, CTO Lambda Health System, LHS S.A., Yverdon-les-Bains
Correia De Oliveira, Domingos, emergency expert, Health domain, HE-Arc, hes-so, Neuchâtel
Didier, John, head of Teaching and Research Unit Didactics of Art and Technology, HEP-VD, Lausanne
Fisher, Frédéric, head of the Academie de Meuron school of visual arts, Academie de Meuron, Neuchâtel
Gordan, Savicic, professor and design expert, HEAD, Geneva, HSLU, Luzern, hes-so, CAOCAO Studio
Hans, Loïc, CEO Entrée de Jeux, société coopérative, Entrée de Jeux, La Chaux-de-Fonds
Herbelin, Bruno, center for Neuroprosthetics Deputy Director, EPFL, Lausanne
Hopmann, Mathieu, Dr., fullstack mobile engineer, Migro Online, Ecublens
Iannaccone, Antonio, full professor, Institute of psychology and education, UniNE, Neuchâtel
Jaccard, Dominique, professor and head of Serious Games and Edtech group, HEIG-VD, hes-so, Yverdon
Kahlina, Dragica, Lecturer for Digital Ideation, HSLU – Informatik, Rotkreuz
Kocher, Mela, research associate, senior researcher, Department of Interaction/Game Design, Zurich University of the Arts, Zurich
Kokoszka, Valérie, lecturer in philosophy, Center for Medical Ethics, Catholic University of Lille, France
Kunz, Beat, Founder, Game Designer & Software Engineer bei Fusion-Robot, fusion-robot.ch, Zurich
Kuppe, Martin, director R&D, chief executive and co-founder, Method in the Madness, France
Lauria, Michel, head of the Robotics Laboratory, HEPIA, hes-so, Geneva
Le Callennec, Benoit, expert in animation, HE-Arc, hes-so, Neuchâtel
Lemaire, Vincent, founder – CEO at VRescuer Sàrl, Vaulruz
Macedo, Ana Paula, dean of the School of Nursing, University of Minho, Portugal
Marklund, Björn Berg, senior lecturer, University of Skövde, Sweden
Marquis, Ludivine, conservative dept Archeology, NMB Nouveau Musée Bienne, Bienne
Mathieu, Alexia, head of Master Media Design, HEAD, hes-so, Geneva
Monti, Massimo, head of partnerships and industrial valorisation, HE-Arc, hes-so, Neuchâtel
Mugellini, Elena, head of Technology for Human Well-being Institute, HEIA-FR, hes-so, Fribourg
Ott, Renaud, head of Engineering, MindMaze, Lausanne
Ouerhani, Nabil, head of the Interaction Technologies group, HE-Arc, hes-so, Neuchâtel
Pante, Isaac, Senior Lecturer, GameLab UNIL-EPFL co-founder, Lausanne
Quinche, Florence, expert in the field of Pedagogy applied to Video Game, HEP-VD, Lausanne
Rekik, Yassin, expert in augmented and virtual reality, HEPIA, hes-so, Geneva
Reutenauer, Olivier, project manager, Digital Kingdom, Vevey
Rochat, Yannick, Assistant professor in video game studies, GameLab, UNIL, Lausanne
Rossel, Jean-Bernard, CTO, TALK-TO-ME, Neuchâtel
Rossetti, Samuel, expert art & graphics, Contreforme, Neuchâtel
Salamin, Patrick, Sr Software Engineer, Logitech, Lausanne
Sanchez, Eric, professor, LIP/TECFA, Unige, Geneva
Scarano, Vittorio, coordinator of ROUTE-TO-PA, H2020, Dept of computer science, University of Salerno, Italy
Schaffter, Nicolas, project manager, interface science & société, UNIL, Lausanne
Sibilio, Maurizio, Dr., full professor, Department of Human, Philosophical, and Training Sciences, University of Salerno, Italy
Solari, Fabio, PhD, associate professor, Dept. of Informatics, Bioengineering, Robotics and Systems Engineering, University of  Genoa, Italy
Szantner, Attila, CEO & co-founder of Massively Multiplayer Online Science (MMOS), Adjunct Professor of Computer Science at McGill University, Lausanne
Tabin, Jean-Pierre, social science expert, HETSL, hes-so, Lausanne
Taly, Antoine, researcher in the Theoretical Biochemistry Lab , CNRS, France
Thibault, Mattia, postdoctoral researcher, Tampere University, Finland
Thys, Frédéric, chief doctor of the emergency department, Grand Hopital de Charleroi, Belgium
Truchot-Cardot, Dominique, MD / PO / Head of Source Innovation Lab, Institut et Haute Ecole de la Santé La Source, hes-so, Lausanne
Wenk, Nicolas, immersive virtual reality and Serious Games based motor learning and neurorehabilitation, ARTORG Center, Universität Bern, Bern
Widmer, Antoine, augmented reality expert, Gestion, HEVS, hes-so, Sierre
Yamaji, Atsushi, professor, doctor of Musical Arts/Composer/Music Producer, Osaka Electro-Communication University, Japan


 
 

Managing Editor: Matthew Lombard

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