Call: Special issue and workshop: “Serious Games Development and Applications”
Published: Tue, 05/18/10
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| Call: Special issue and workshop: “Serious Games Development and Applications” | |
| May 18, 2010 Elsevier Journal Entertainment Computing Special Issue & Workshop on: “Serious Games Development and Applications” Call for Papers Aims and Scope The recent emergence of serious games as a branch of the video games has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include engineering, education, health care, military applications, city planning, production, crisis response, and training. Serious games have primarily been used as a tool that gives players a novel way to interact with games in order to promote physical activities, to learn skills and knowledge, to support social-emotional development, to treat different types of psychological and physical disorders, etc. Many recent studies have identified the benefits of using video games in a variety of serious purposes. Since games technology is inexpensive, widely available, fun and entertaining people of all ages, if combine with conventional methodologies in many application domains, it could provide a powerful means of encouraging people more effectively in designated activities. This workshop and special issue on “Serious Games Development and Applications” aim at collecting and disseminating information on video games technologies, design and development of serious games; to provide game designers and interdisciplinary communities with a peer-reviewed forum to discuss the state-of-the-art in computer games research, their ideas and theories, and innovative applications of video games; to explain cultural, social and scientific phenomena by means of computer games; to concentrate on the interaction between theory and application; to develop new methodologies in various application domains using games technologies; and to explore perspectives of future developments and innovative applications relevant to serious games and related areas. The workshop is sponsored by the University of Derby. Accepted papers are expected to present high quality material that illustrates the broad range of exciting work in serious games. Authors of accepted papers will be invited to submit an extended paper to a special issue of Entertainment Computing. This special issue will serve as a landmark source in these areas, and as a reference to educators, developers, researchers and graduate students interested in updating their knowledge about video games technologies and serious applications. Subject Coverage Areas of interest include, but are not limited to:
The Workshop The International Workshop on Serious Games Development and Applications is open to people from all academic institutions or industry who wanted to present or receive new information in the field of serious games. Date: 8 July 2010 Instructions for Prospective Authors There is a two-stage publication process: 1st stage: Short paper submission to the workshop 2nd stage: Full paper submission to the journal Authors of accepted papers will be invited to submit a full paper to Entertainment Computing via Elsevier online submission system (EES). Details will follow shortly after the workshop. All papers must be original, of high quality and of approximately 8–12 pages in length at the publication stage. Submitted papers should not have been previously published nor be currently under consideration for publication elsewhere. All papers will be refereed through a standard Elsevier peer review process. A guide for authors and other relevant information for submitting papers are available on the Elsevier Author Guidelines webpage. Publication Schedule Manuscript due: 11 June 2010 Notification of review results: 30 June 2010 Guest Editors: Dr. Minhua Ma, Reader, School of Computing, University of Derby, UK. For further details, please visit http://www.derby.ac.uk/computing/serious-games-development | |
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