Call: PhD course: Gaming and Gameness: Relating Avatars, Bodies, Perceptions, Actions, Virtualities, and Materialitie...
Published: Fri, 07/02/10
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| Presence News from ISPR | |
| Call: PhD course: Gaming and Gameness: Relating Avatars, Bodies, Perceptions, Actions, Virtualities, and Materialities in Computer Games | |
| July 2, 2010 Gaming and Gameness: Relating Avatars, Bodies, Perceptions, Actions, Virtualities, and Materialities in Computer Games Date: 22-24 November 2010 Confirmed Keynote Speakers:
Abstract: Aarhus University will in collaboration with FMKJ (The Danish Research School for Media, Communication, and Journalism) be offering a PhD course entitled “Gaming and Gameness: Relating Avatars, Bodies, Perceptions, Actions, Virtualities, and Materialities in Computer Games”. The course puts emphasis on the connections between player body and player avatar, materiality and virtuality, material input-devices and digital interfaces; trying neither to privilege the mind over the body nor the body over the mind. The goal is, by calling attention to these relations, to add new perspectives to the established stances in game research, and to explore the complexity of the connections between the game as physical and cultural activity and the player as a unified mind-body in the world. The body and actions of the player, the tools involved, the gameworld, and the form itself cannot be understood independently of one another; computer games is the coming together of all these elements in the game and in gaming. By seeing games and gaming in this alternative framework, we are maybe able to see new ways forward for contemporary games research that involve a richer and more nuanced development of its form. (For further details see http://fmkj.dk/?p=1849) The intended participants are PhD students researching computer games, gaming, and/or gamers. The course will be relevant for PhD students theorizing about the concept/definition of games and/or gaming, analyzing the structure of games and gaming, or doing empirical research on games, gaming, and/or gamers. Contributions relating to any or all of the programs three tracks (see below) are welcome. Course format: Organizers: Course enrolment and application deadline: Provisional program: Day 1: The In-Game and Onscreen
Day 2: The In-World and Offscreen
Day 3: Relations; Bodies In-World and Avatars In-Game; Onscreen Virtuality and Offscreen Materiality
Please feel free to distribute widely and contact us with any questions. We are looking forward to your visit and to an inspiring course Greetings, Christian Ulrik Andersen, Rikke Toft Noergaard and Henrik Smed Nielsen Department of Information and Media Science, Aarhus University, Denmark | |
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