Call: Game Studies Area: 2023 PCA/ACA National Conference

Published: Wed, 10/12/22

Presence News

from the International Society for
Presence Research
 
JOIN THE ISPR PRESENCE COMMUNITY ON FACEBOOK  

Call: Game Studies Area: 2023 PCA/ACA National Conference

October 12, 2022


[Note: There are several other Areas that might be relevant for presence, including Communication & Digital Culture, Psychology and Popular Culture, Radio and Audio Media, Virtual Identities and Self-Promoting and Visual Culture. See https://pcaaca.org/areas for details. –Matthew]

Call for Papers:

Game Studies Area
2023 Popular Culture Association/American Culture Association National Conference
April 5-8, 2023
San Antonio, TX, USA
https://pcaaca.org/area/game-studies
https://pcaaca.org/conference/2023

Deadline for Paper Proposals: December 20, 2022

The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/ American Culture Association National Conference to be held on April 5 – 8, 2023 in San Antonio, Texas. Deadline for submissions is December 20, 2022.

Topics of Interest

The organizers seek proposals and papers covering all aspects of gaming, gaming culture and game studies. Proposals can address any game medium (computer, social, console, tabletop, etc) and all theoretical and methodological approaches are welcome. Please see our Facebook group at http://www.facebook.com/groups/190087978463831/ for our mission announcement.

Possible topics include but are not limited to:

  • new game mediums and platforms
  • representation or performance of race, class, gender and sexuality in games
  • gaming culture, game specific cultures, and multicultural and cross-cultural issues
  • game development, design, authorship and other industry issues
  • game advertising, reviews, packaging, promotion, integrated marketing and other commercial concerns
  • political and legal entailments such as regulation, censorship, intellectual property
  • player-generated content
  • game genres, platforms, consoles, console wars and connections to other media
  • serious games for education, business, healthcare, (military) training, etc
  • space and place in games, play spaces, virtual/physical communities, mobile gaming and localization
  • digital literacy, discourse practices, social norms and norming, the politics of play
  • public discourse/controversy over violence, militarism, sex, criminality, racism, etc in games
  • game pedagogy and classroom practices, gamification, learning as play

II. Submission Process

The Game Studies area of the National Popular Culture Association and the American Culture Association Conference, which began as the Video Games Studies area in 2003, has the most enduring footprint of any North American academic organization that gives serious attention to the social and cultural impact of games and gaming. The area continues to grow and offers two avenues for scholars to participate and present their work.

A. Paper Proposals

For individual paper proposal submissions, please submit a 250-word (maximum) abstract.

B. Panel Proposals

For panel submissions, please submit a 250-word (maximum) panel abstract, as well as 100-word abstracts for each individual presentation. Panel proposals must be emailed to digitalgames.pcaaca@gmail.com. Be sure to include the proposed title of the panel, the organizer’s name, affiliation, mailing address, and email, as well as this information for all panelists.

III. Information about the Conference

A. So that there will be ample time for discussion, each individual paper presentation should be designed to last approximately twelve to fifteen minutes (there will typically be four presentations per session with time for Q&A).

B. Presenters will be required to join either the Popular Culture Association or the American Culture Association prior to submitting to the conference.

C. Awards and Travel Grants are offered, on a competitive basis, by the National Popular Culture Association / American Culture Association

New policy regarding Undergraduate Presenters

An undergraduate presenter must have a faculty member as a sponsor.  This faculty member must also attend the conference, as well as the session in which the student presents. It’s the responsibility of the sponsor to help the student prepare by explaining conference etiquette (both for presenters and for attendees) and working with the student on the presentation. We encourage students to discuss their ideas with their sponsor before submitting a proposal, seek feedback on the draft, and, if possible, to rehearse the presentation together.

Our area has a number of members who would be happy to serve as sponsors. An undergraduate who wishes to apply but lacks a sponsor may reach out to the Area Chairs, and we will attempt to pair the student with an appropriate sponsor. Read the PCA Code of Conduct. Also, please email the chairs for a required handout that they will need to submit to them. Your sponsor will also need to sign.

V. Contact Information

Questions and concerns can be sent to one of the area chairs listed below or may be directed to digitalgames.pcaaca@gmail.com. One can also visit our Facebook page to discuss possible panel topics or for things like organizing room sharing.

Matthew Wysocki, Department of Communication, Flagler College mwysocki@flagler.edu
Nicholas Mizer, Games & Simulation Arts & Sciences, Rensselaer Polytechnic Institute mizern@rpi.edu
Steffi Shook, Communication and Media, Manhattanville College steffi.shook@mville.edu


 
 

Managing Editor: Matthew Lombard

The International Society for Presence Research (ISPR) is a not-for-profit organization that supports academic research related to the concept of (tele)presence. ISPR Preseence News is available via RSS feed, various e-mail formats and/or Twitter. For more information please visit us at http://ispr.info.

ISPR
2020 N. 13th Street, Rm. 205
Philadelphia, PA 19122
USA