Call: Chapters for book on serious games
Published: Wed, 10/06/10
![]() | |
| Presence News from ISPR | |
| Call: Chapters for book on serious games | |
| October 6, 2010 Hello all, I’m helping with a new book on Serious games, and we are seeking chapter proposals. Proposals will be accepted until October 25, 2010, and should explain in 1-2 pages the mission of the proposed chapter. If you’re interested, please send proposals in Word format to [email protected]. Feel free to forward this message to peers that might be interested. Thanks, Matthew Sharritt, Ph.D. Introduction: Serious games are being developed at an exponential rate, and the impact of their many applications in management, education, defense, scientific research, health care, emergency planning and many other fields is growing quickly. For businesses, serious games create both huge business opportunities and huge challenges, and they may generate both large investments and large returns. In areas ranging from design to programming, from psychology to mathematics, and from management to politics, serious games present great research and development opportunities. In order to maximize the potential and the profit of serious games, organizations, researchers, and developers must understand the opportunities and challenges presented by this new tool in all its domains of application. Overall objectives of this book: The book intends to collect the most recent technological developments in all embraced fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior. The book will:
Recommended topics: Chapters should cover, but are not limited to, topics including:
Audience: The book will serve a professional audience of top managers, computer game professionals (developers and creatives), and also an academic audience (teachers, researchers and advanced degree students). Submission Procedure: Researchers and practitioners are invited to submit on or before October 25, 2010, a 1-2 page proposal clearly explaining the mission and concerns of the proposed chapter. This proposal should be sent in Word format to [email protected]. Authors will be notified by October 31 about the status of their proposals. Authors of accepted proposals will be sent guidelines to prepare the full chapter (7,000 ˆ 10,000 words) to be submitted by January 31, 2011. All submitted chapters will be reviewed on a double-blind review basis by two or three reviewers. This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the Information Science Reference (formerly Idea Group Reference), Medical Information Science Reference, Business Science Reference, and Engineering Science Reference imprints. For additional information regarding the publisher, please visit http://www.igi-global.com/. This publication scheduled for release in 2012. Important dates:
Editorial Advisory Board: João Varajão, Portugal For any questions, please contact the editor: Maria Manuela Cruz-Cunha | |
| Read ISPR Presence News Online |
|
The International Society for Presence Research (ISPR) is a not-for-profit organization that supports academic research related to the concept of (tele)presence. ISPR Preseence News is available via RSS feed, various e-mail formats and/or Twitter. For more information please visit us at http://ispr.info |
