Call: Symposium and book: “Transforming University Teaching into Learning via Simulations and Games”
Published: Tue, 03/15/11
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| Call: Symposium and book: “Transforming University Teaching into Learning via Simulations and Games” | |
| March 15, 2011 This is a general message that the Learning in Higher Education (LIHE) site is open for submission of abstracts for the book tentatively titled – TRANSFORMING UNIVERSITY TEACHING INTO LEARNING VIA SIMULATIONS AND GAMES – to be published in conjunction with the International Academic Association for the Enhancement of Learning in Higher Education (LIHE) The call for contributions is at You are invited to submit your abstracts for the conference process and publication. The schedule leading to the publication date is set out below and details on what to include in your proposal are on the web site. The publishers are keen to make this a strong volume in the LIHE series and your contribution will be valued. Please email me with any questions. As the book will be published almost immediately after the conference acceptance will lead to publication as a book chapter – since the submission process works to support and develop the authors to ensure the book is the best possible of its kind. Regards Dr Elyssebeth Leigh SYMPOSIUM CALL Contribute to the writing of the international anthology “TRANSFORMING UNIVERSITY TEACHING INTO LEARNING VIA SIMULATIONS AND GAMES” to be published by Libri Publishing. ABOUT THE ANTHOLOGY This anthology reports on the experiences, successes, and student learning gained from the use of simulations and games in higher education. We seek chapters which address the kinds of questions set out in Table 1 [at url above] and provide insights about teaching practices that have improved students learning outcomes by including simulations or games for learning. Three aspects of the use of simulations and games for learning set the scene for this anthology
The first will address ways in which knowledge is accumulating about how simulations and games work as learning tools and strategies. While there has been much written such understanding is not widely known or applied in contexts where educators are learning their craft. Authors of papers addressing this aspect of the topic will share their knowledge about their use of simulations and games for transforming ‘knowing about’ into ‘knowing how’ and ‘being able to’. The second factor concerns the extent to which simulations and games alter power relationships in teaching/learning situations. Students learn more by taking possession of the power of directing their own learning, and teachers learn about how to work collaboratively with students. Such shifts affect perspectives on what is important and has priority and produce innovative learning environments for all. The third factor concerns emerging understanding about differences between ‘facilitating’ and ‘teaching’. Each involves uniquely different mindsets about roles and relationships in the learning space. Addressing this factor could involve exploration of personal learning journeys from ‘teacher’ to ‘facilitator’ within an academic context. It could also explore how such a change challenges current thinking, and practices and understanding of content knowledge and how to share this awareness with students. Together these three concepts provide a backdrop for an anthology of articles from educators who have been able to navigate through the problems encountered when ‘new ideas’ challenge ‘taken for granted’ norms around educational practices. Such educators will have learned to adapt and develop simulations and games to a variety of professional disciplines, and are able to share stories of journeys through language acquisition, skill development and understanding about the organic nature of such learning. We do not enforce one particular theory, methodology or philosophy of science. We encourage cross-disciplinary discussions, theoretical pieces, eclectic pieces, case studies, and best practice examples and contributions from different types of postgraduate programmes. We instigate this anthology because we intend to help academics focus on the processes they initiate in their learning /teaching spaces. At present most curricula documents in higher education institutions focus on ‘teaching’ as the central element and locate learning as an outcome rather than a lifelong process. The dominant paradigm seems to be that students learn when teachers transfer knowledge to them, whilst students are expected to function more independently in postgraduate education. However there is not a wide range of supporting literature to assist academics, in either undergraduate or postgraduate courses, to amend their practices to include the kind of engaging and learner-focused activities created through sue of simulations and games. With this anthology we wish to present an alternative route as we move from a discipline-based view to a learning-based view on higher education. In that respect the anthology aims to include views from a variety of disciplines and programme formats. We welcome novel and divergent views on practices in tertiary education. We argue that such an anthology can facilitate our understanding of university students’ learning processes and provide ways to enable teachers work with their students as they self-develop transferable competencies. EDITORS The anthology is edited by Dr. Professor Claus Nygaard, CBS Learning Lab, Copenhagen Business School; Dr. Elyssebeth Leigh, University of Technology Sydney; Dr. Nigel Courtney, Honorary Senior Visiting Fellow at Cass Business School, City University London & Visiting Research Fellow at the Australian Graduate School of Management, Sydney. SUBMISSION PROCEDURE
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