Call: Innovative Research in Virtual Worlds 2011 Conference
Published: Thu, 09/29/11
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| Presence News from ISPR | |
| Call: Innovative Research in Virtual Worlds 2011 Conference | |
| September 29, 2011 Innovative Research in Virtual Worlds Coventry University Techno Centre Registration is now open! Learning Innovation Applied Research Group is hosting its first two-day conference, Innovative Research in Virtual Worlds, on the 3rd and 4th November 2011. A dissemination event for the Leverhulme Trust funded CURLIEW project, IRVW 2011 provides an opportunity to interact, discuss and collaborate on the topic of innovative research in virtual worlds. IRVW 2011 will focus on a number of virtual world themes, including the CURLIEW project’s three PhD topics – pedagogical design, learner identity and student experiences. Keynote Speakers
Themes
Registration Registration is now open. To register and pay for this event, please visit this page. For any queries about IRVW 2011, please contact Cathy Tombs on +44 (0)247 615 8265 or [email protected]. Program Highlights: “Virtual worlds from lab to field: learning about landscape through high fidelity virtual models” “Conducting empirical research in virtual worlds” “Identity in the spotlight” “Exploring how a user-friendly authoring tool (OPAL) can be used in schools to create user-generated contexts for learning in a virtual world setting” “Aspects community representation and the negotiation of individual identity within virtual worlds” “Augmented reality. Second Life. Open Sim. And beyond…” “How was it for us? Reflections from a nationally funded e-learning development in the field of mental health” “Virtual worlds as innovative learning technologies: a case study approach” “Virtual education – real progress: lessons from the SWIFT project” “Using virtual world technology to facilitate technical communication instruction” (virtual presentation) “A conceptual framework for virtual worlds in learning: the case for ‘infrastructure’” “Innovations for learning in virtual worlds” “Learning by designing in virtual worlds” “Virtual worlds and learner identity – environments for pursuit and resistance” “Thinking outside the box: exploring identity in an undergraduate programme” “Metaxis: the transition between worlds and the consequences for education” “Collaborative writing in a virtual world: Second Life as a social and communicative framework for learning” “Using virtual learning environments to support learners in virtual worlds” “‘The 3D warehouse’: an interactive health and safety site visit” “Designing for learning through immersion: the benefits of cross-disciplinary collaboration in constructing a virtual midwifery simulation” “Bridging the gap” “Crossing the virtual divide” “Encountering oneself and the other: understanding identity through embodiment in Second Life” “What Call of Duty can teach educators about student engagement” | |
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