Call: 7th Annual International GamiFIN Conference 2023

Published: Mon, 10/17/22

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Call: 7th Annual International GamiFIN Conference 2023

October 17, 2022


Call for Papers

7th Annual International GamiFIN Conference 2023
April 18 – April 21, 2023
Levi, Finland
Conference website: http://gamifinconference.com/
Full CFP and instructions: http://gamifinconference.com/cfp2023/

GamiFIN will again be held in the snowy and magical Lapland of Finland, 200 km north from the Arctic Circle.

GamiFIN 2023 conference welcomes paper submissions, posters, and doctoral consortium applications.

IMPORTANT DATES

  • December 20th, 2022: Full papers submission deadline
  • February 6th, 2023: Notifications of acceptance/rejection sent to authors
  • February 13th, 2023: Submissions deadline for posters and doctoral consortium notes
  • February 20th, 2023: Deadline for camera-ready full papers
  • February 20th, 2023: Notification of acceptance for posters and doctoral consortium
  • March 5th, 2023: Registration deadline for all presenters
  • April 18-21, 2023: Conference

THEMES

Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, we welcome submissions related to this ludic transformation of reality under several domains and related (but not limited) to the following keywords:

  • Users: e.g., Engagement, experience, user types
  • Education: e.g., Gamification in education, serious games, game-based learning, games & math
  • Media: e.g., Esports, streaming, social media and gamification, gamification in journalism & media
  • Commerce: e.g., Business models, free-to-play, gambling, gamification in marketing/advergaming
  • Work: e.g., Organizational gamification, gameful work, gamification in leadership, playbour
  • Technology: e.g., Virtual reality, augmented reality, internet of things, wearables, AI, machine learning, privacy, security
  • Toys & play: e.g., Toy play, toy design/creation, toys in education, internet of toys, toyfication, roleplay
  • Health: e.g., Quantified self, games & gamification for health, COVID-19, mental health
  • Culture: e.g., Ludification, history of games and gamification, gamification in society, social structures, storification
  • Environment/Climate: Bioeconomy, climate-change engagement, circularity, human/forest interactions
  • Governance: e.g., democracy, participation, law enforcement, e-justice, cyber forensics, urban planning, smart and playable cities, surveillance
  • Design: e.g., Design principles, design methods, designing gamification, gamification artefacts, playful and speculative design
  • Theories/concepts/methods: Contributions to science around gamification
  • Critical approach to gamification: detrimental effects of gamification or metrification, aspects of poor quality of gamification and gamification research, extrinsic control, panopticon society, de-gamification
  • Esports & exergaming: e.g., players/users, health, law, coaching, governance, business models and sponsorship, cultural expression, platforms

GENERAL INFORMATION

Welcome to join us in Lapland, featuring incredible Finnish scenery, nature, and winter activities. We hope all of our guests take the time to enjoy the surroundings and activities provided by this unique and exotic location. Organized winter activities before and/or after the main conference days will be announced later.

GamiFIN is a leading international conference for gamification research. The conference is chaired by the professor of gamification Juho Hamari and co-chaired by Assistant Professors Oğuz ‘Oz’ Buruk and Nannan Xi.

The conference is organized by the Gamification Group and past keynotes have included notable scholars from the field of Gamification such as Lennart Nacke, Frans Mäyrä, Sebastian Deterding, Richard Landers and T.L. Taylor. Keynotes of GamiFIN 2023 will be announced at a later date.

The GamiFIN conference will offer an entry to the Gamification Publication Track (http://gamifinconference.com/gamification-track/). The gamification publication track is a one of a kind, “gamified” way to develop your research paper through GamiFIN conference, HICSS Gamification Track and toward the eventual publication in an associated journal issue. The aim of the gamification publication track is to increase the predictability and rigorousness of the peer-review and publication processes by providing a concise review continuum and discussion with peers.

PROCEEDINGS, PUBLICATIONS & PRESENTATIONS

Accepted papers will be sent for consideration for publication in CEUR Workshop Proceedings in the GamiFIN Conference volume. CEUR-WS.org is a free open-access publication service and recognized ISSN publication series, ISSN 1613-0073.

CONTACT

info@gamifinconference.com


 
 

Managing Editor: Matthew Lombard

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