Call: Virtual Reality, Real Impact! (Event at Teeside University)

Published: Fri, 05/01/15

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Call: Virtual Reality, Real Impact! (Event at Teeside University)

May 1, 2015


Virtual Reality, Real Impact!

An event at Teeside University
TS One
200 Linthorpe Road, Middlesbrough, TS1 3RF

Tuesday 19 May 2015 – Doors open 6.30pm, Event 7pm-9pm

Price £3.00

Tickets and more information: http://pintofscience.co.uk/event/virtual-reality-real-impact/

“Do not try and bend the spoon: that’s impossible. Instead, only try to realize the truth: there is no spoon!”

Virtual Reality, Real Impact! – Can virtual reality actually be fun?
Dr Fred Charles (Principal Lecturer in Visualisation)

We will cover the current status of Virtual Reality and the importance of interaction by players with virtual worlds, meaning how AI technologies and techniques allow for different types of interaction between the player, the virtual world and the virtual characters populating these virtual worlds. Even more essential to creating compelling experiences for the player using VR is how the player in the virtual world can interact, interfere and influence what happens, whether consciously or not.

Virtual Reality, Real Impact! – So I can play computer games and improve my health… too good to be true?
Jon Robinson (Senior Lecturer in Research Methods)

Exergaming (exercise using computer-gaming technology) is a relatively new and promising option to encourage physical activity. It can facilitate positive improvements in physical and psychological health in healthy and clinical users. Exergaming may also be more acceptable and engaging than traditional means of exercise – which can positively affect exercise uptake and concordance. This presentation will introduce the concepts of exergaming, the previous literature, and its applications.


 
 

Managing Editor: Matthew Lombard

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