Call for Participation:
“Object-Based Media: Foundations of Interactive Storytelling with Audio and Video”
Professor Marian Ursu, School of Arts and Creative Technologies, University of York
Monday October 31, 2022 at 13:00 UTC/GMT
Free online: Join with Zoom:
https://york-ac-uk.zoom.us/j/98314794142?pwd=QllhOWcwQzd1MWhRM21GS1FOYkpHdz09
The latest in a series of
BCS Monthly Online Seminars on Human Computer Interaction and User Experience
Presented by British Computer Society Interaction Group
and the journal Interacting with Computers
https://hciuxseminars.org/
Everyone who is interested in HCI and UX is welcome to join, whether you are a student, practitioner, researcher, teacher or just interested.
Seminars will be a mix of presentations by authors of papers recently (or soon to be) published in Interacting with Computers and other topics of wide interest to the research and practitioner community of people involved in HCI and UX.
Information about the series, including links to recordings of previous seminars:
https://hciuxseminars.org/
If you have questions, comments or would like to give a seminar, please email Professor Helen Petrie (helen.petrie@york.ac.uk), Editor of Interacting with Computers and seminar convenor.
Monday 31st October: 13:00 UTC/GMT (UK will be back on winter time!)
Professor Marian Ursu, School of Arts and Creative Technologies, University of York
Object-Based Media: Foundations of Interactive Storytelling with Audio and Video
Interactive storytelling, despite having been around for quite a while now, still represents a rather amorphous area of artistic expression and human-computer interaction. It is sharply clear in definition – stories in which the viewers have agency – but it is very poor in exemplars, particularly those taking as reference the linear film. A few examples, such as Netflix’s Bandersnatch, keep the quest alive, but making good interactive film is still an unsolved challenge. A, possibly the
, key reason is the mutual dependency between the concept development and production tools. Developing rich interactive-film concepts is very hard, if not impossible, without dedicated tools to support storytellers in their creation. Designing such dedicated tools is very hard, if not impossible, without rich interactive-film concepts to drive their requirements. In my talk, I will describe Object-Based Media (OBM) as a generic approach to developing interactive film and present the research we carried out in the Digital Creativity Labs at the University of York in the development of more effective means to imagine and produce interactive narratives. I will focus on a set of basic interactive narrative structures which we implemented an authoring/sketching tool – Cutting Room – which allows creative thought to be immediately realised through the software.
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