Call: PLEY – The 4thd Eye Tracking in Games and Play Workshop (with ETRA 2023)

Published: Mon, 01/09/23

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Call: PLEY – The 4thd Eye Tracking in Games and Play Workshop (with ETRA 2023)

January 9, 2023


Call for Papers

PLEY – Eye Tracking in Play and Sports Workshop*
Co-located with ETRA 2023 – ACM Symposium of Eye Tracking Research & Applications
May 30 – June 2, 2023 (exact day TBA) | Hybrid
Workshop: https://pleyws.wordpress.com/
ETRA 2023: http://etra.acm.org/2023/

Paper Submission Deadline: February 25, 2023

Among the many application areas of eye tracking, games and sports have become an increasingly popular domain for leveraging this technology to 1) build novel experiences for players and sportsmen and 2) to gain a better understanding of players’ cognitive processes during gameplay and sports activities. Games and sports pose unique challenges for using gaze technology due to their complex, dynamic, and sometimes very fast-paced environments.

This workshop specifically targets the challenges of using, gathering, and analyzing eye tracking data faced in gaming and sports. The workshop is of particular interest for researchers in game design, sports, human-computer interaction (HCI), eye tracking, data science, and visualization. We want to establish a shared venue for this diverse community to enhance the current state-of-the-art and help develop the community further.

* Previously, the ‘Eye Tracking in Games and Play Workshop’. For the 4th edition we expanded the scope to also include all facets of play within the area of sports.

TOPICS OF INTEREST

Topics of interest include but are not limited to:

  • Novel player experiences through gaze interactions
  • User studies involving eye tracking and interaction techniques for games and sports
  • Multi-modal interaction that includes eye tracking in games as well as sports
  • Eye gaze interaction on small-, medium-, and large-scale displays
  • Collaborative play environments using eye gaze
  • On-site applications of eye tracking (e.g., training environments)
  • Case studies on gaze in games and sports
  • Eye gazes for interacting in 3D or VR
  • Analysis and visualization of eye gaze interaction data
  • Prediction based on gaze interactions
  • Player classification based on gaze interactions
  • Gaze for emotion recognition of players
  • Gaze-assisted interaction for blind or visually impaired people
  • Eye tracking devices and hardware for game interaction
  • Cognitive aspects during interactions
  • Algorithms for processing eye gaze interaction data
  • Data science concepts for gaze interaction data
  • Privacy issues in gaze-assisted interaction and player tracking
  • Eye gaze for collaborative interactions in game playing
  • Midas touch problem in game playing
  • Algorithmic challenges for gazes in games and sports
  • CPU vs. GPU games and gaze interaction
  • Crowd sourced eye tracking studies for games
  • Gaze-assisted game/sport interaction for visually impaired people

IMPORTANT DATES

Paper Submission:  February 25, 2023
Notification:  March 15, 2023
Camera Ready Deadline:  TBA, 2023
Workshop:  May 30 – June 2, 2023 (exact day TBA)

FORMAT

Papers can be up to 8 pages excluding references and should follow the new ACM master article template at https://www.acm.org/publications/taps/word-template-workflow. To prepare your paper for submission, please use the single column format. Papers will go through a double-blind review process.

Links to Paper Templates:

All accepted papers will be published by ACM as part of ETRA Workshop Proceedings.

For more information please visit: https://pleyws.wordpress.com/


 
 

Managing Editor: Matthew Lombard

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