Call: IEEE CTSoc International Gaming, Entertainment and Media (GEM) 2023 conference

Published: Fri, 05/05/23

Presence News

from the International Society for
Presence Research
 
JOIN THE ISPR PRESENCE COMMUNITY ON FACEBOOK  

Call: IEEE CTSoc International Gaming, Entertainment and Media (GEM) 2023 conference

May 5, 2023


CALL FOR PAPERS

Gaming, Entertainment and Media (GEM) 2023 conference: Where Technology and Art Collide
Sponsored by IEEE Consumer Technology Society (CTSoc)
November 19-22, 2023
Bridgetown, Barbados (Hybrid – In-Person + Virtual)
https://ieeegem.org/

Paper/demo submission deadline: June 30, 2023

Get ready to witness what happens when technology and the arts collide at IEEE CTSoc International GEM 2023 conference. This premier conference brings together leading researchers, academics, and industry professionals to explore the intersection of games, entertainment, media and the arts. With exciting networking opportunities, you’ll have the chance to share and discover cutting-edge research, ideas, and experiences on the future of consumer technologies. From interactive technology to storytelling, from artificial intelligence to immersion in virtual reality, from emerging art & design techniques to health care, ethics and privacy, GEM is the venue.

GEM 2023 welcomes submissions from a wide range of research disciplines (from Emerging Technologies to Art and Humanities) in the following formats:

  • Full Papers (4-6 pages)
  • Short Papers (2-4 pages)
  • Late-Breaking Work (1-2 pages + Interactive Demo and/or Video ~5min)
  • Demonstrations (1-4 Pages + Interactive Demo and/or Video ~5min)
  • Workshop & Tutorial Proposals (2-4 pages)

Key Dates/Deadlines (All submission dates are firm and AOE):

Paper/Demo*✝ Round 1 –Submission Deadline: June 30, 2023
Paper/Demo✝ Round 2 – Submission Deadline: July 21, 2023
Workshops and Tutorial Proposals – Submission Deadline: July 21, 2023
Author Notification of Acceptance: August 25, 2023
Late-Breaking Work – Submission Deadline: August 30, 2023.
Camera-Ready Deadline: September 22, 2023

*Round 1 papers accepted to the conference will receive a 10% discount on the paper registration fee.
✝All accepted authors are highly encouraged to produce a video and/or interactive demonstration of their work to showcase at the conference

Don’t miss this opportunity to be a part of shaping the future of entertainment at GEM 2023 – Where Technology and Art Collide.

Publication in the Conference Proceedings and IEEE Xplore®, requires authors to register under the “Full” registration category ONLY. Authors with multiple papers may be allowed to register with a reduced additional paper fee if the same author is presenting all papers (maximum of 3 papers). A select few authors with highest reviews may be invited to submit enhanced journal-quality papers to special issues of peer-reviewed journals (e.g. IEEE Transactions on Consumer Electronics, IEEE Transactions on Games and IEEE Consumer Electronics Magazine).

For details, updates, or any other inquiries, please send an email to:
info@ieeegem.org.


 
 

Managing Editor: Matthew Lombard

The International Society for Presence Research (ISPR) is a not-for-profit organization that supports academic research related to the concept of (tele)presence. ISPR Preseence News is available via RSS feed, various e-mail formats and/or Twitter. For more information please visit us at http://ispr.info.

ISPR
2020 N. 13th Street, Rm. 205
Philadelphia, PA 19122
USA